Meh
I got all the questions right (the action script themed ones anyway). So it's not challenging at all because I've only ever made text appear in the output box with flash AS3. Also its laggy and slow for some reason
Meh
I got all the questions right (the action script themed ones anyway). So it's not challenging at all because I've only ever made text appear in the output box with flash AS3. Also its laggy and slow for some reason
that would be your computer
It's completely luck
It's just trial and error, and it gets boring fast when you're race can die with one mistake, sending you back to the start. It's a good idea, but I think with just one button it's too much luck and no skill or logic.
You've missed the point, and luck has nothing to do with it; there is no random aspect to the project at all, each action has a single defined outcome that you can explore and repeat as often as you like. It seems to me as though you're considering this to be a "game" in the traditional goal-oriented, sense, which is exactly what it isn't; it's an exploration of the idea that we continue to exist and thrive at any level of technology and that blindly advancing our tools is not necessarily always the most productive thing to do. There's no luck in that, and neither is there skill in the sense of being able to aim and fire precisely or match a colored block to another; it's not that kind of game. Your accusation that there is no logic in it, however, is a bit more disturbing; clearly there are points at which advancement or regression seem to be best, and the button and its effect work in a fairly predictable way if you've studied human history.
Think about what the intent of a piece of artwork is before you rush into experiencing it; I think you'll find more enjoyment in the things you see, and the artist will b able to extract more useful information from your feedback.
Not bad
I'm sure you could make a more interesting game though! :D
I'm sure I could too =D
The forward button didn't work
Neither did the right click forward.
Anyway, from what I seen of the first frame, your drawings are pretty basic, but since I didn't see all the others I can't blam this, so it's getting 5
thanks for not blamming this.
yeah i agree its very basic in graphics, but its ment to be, i mean yeah awesome weapons would be cool, but you cant focus too much on the weapons if its mainly a tutorial. its ment to be a sort of reference guide? sorry i dont think i explained well
Good game
but it ends to quickly, you should make more modes, or make special fish which add time on, as 30 seconds isn't enough to get any decent highscores
Hi, Thanks for your comments, 30 secs is a bit short but one of the fish does give you a much needed time bonus, once you know which fish it is, aim for that fish above all others and should help to get a much higher score. Thanks for playing and reviewing.
Good game
I liked the idea, although it just turns into a regular mouse avoider game... and I cheated (right click box bridge lol)
I ran out of ideas... next time ill think it through
Didn't work
after question 10, none of the buttons worked except for the right ones, I could just click any wrong answer and nothing would happen
ok thx for the bug.... We'll errange that ASAP
It was only an AS2 Bug, nothing that we can't errange. Thank you very much for reporting the bug. Thx for the review :)
It doesnt work
It won't let me start a new game :(
But from what I've seen so far, this game could be good
Sry that's where the demo ends.
It was good
Most of the tutorials were good, but the platformer one needs some serious revision. On the first frame, the character doesnt move left unless you tap left fast. And in a few later frames the floor doesnt work and the character falls through
I'm working on it right now :). Thanks.
Men are coming to kill you as you read this
Age 31, Male
student/shitanima to
Wirral Grammar School
Wirral, UK
Joined on 11/15/05